Tuesday, October 16, 2012

The Most Dangerous Game

     Creating excitement and anticipation  foreshadowing i a very popular plot device which is used in several stories  There are many plot devices used in The Most Dangerous Game but foreshadowing is used more than others. It makes the story sharp. The writer of The Most Dangerous Game constructs foreshadowing to increase apprehension.

     Because of ll the plot devices which Richard Connell incorporates in his story The Most Dangerous Game, it is very exciting and easy to read. Though there are several plot devices  foreshadowing is is used more than the others. In Connell's writing, the main character is a big game hunter from New York who's name is Rainsford. He finds a secluded island after he falls off his yacht. There he meets a Cossack Aristocrat named General Zaroff. While Rainsford and Whitney are on the yacht talking, Rainsford tells Whitney "The world is made up of two classes-the hunters and the huntees. Luckily, you and I are the hunters."(15) Though Rainsford does claim that he and Whitney are the hunters, later on in the story Rainsford becomes the huntee. Following Rainsford's comment, he and Whitney begin discussing Ship Trap Island. Whitney states, "The place has a reputation-a bad one." Rainsford replies "Cannibals?" (15) What Rainsford does not know is that he is correct. General Zaroff, who lives on Ship Trap Island, traps the ships traveling by, and then hunts the humans.

     Going a bit further in the story when Rainsford is on the island enjoying dinner with General Zaroff there is another example of foreshadowing. While discussing big hunting game, Zaroff exclaims "No your wrong sir. The Cape Buffalo is not the most dangerous big game. ...I hunt more dangerous game."(17) This makes the reader wonder what Zaroff hunts. Soon following Zaroff mentions "I had to invent a new animal t hunt. ...it must have courage, cunning, and above all, it must be able to reason."(18) Obviously Zaroff is referring to human here. But the way he words it makes the reader very anxious.

     Apprehension and anxiety are created by using foreshadowing in stories. Several other plot devices are in the short story of Richard Connell's, but foreshadowing is the main one. The story would have been dull if Connell had not included foreshadowing.

2 comments:

  1. Hi Jordan! You pointed out a lot of good supportable examples of foreshadowing. The quote from page 18 made me anxious as well.

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  2. Quite nice actually. I think you might have skimmed over Characters and gave a us a background on the story a Liiiittle too heavily. Overall though i like how it flows very seamlessly, your quotes are impeccable :)

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